Ok here are ya some monsters to check out that were made by some of the people in our group or was in our group at that time... can you think of any more??


Omm / Enon
(GV: Ann Gibeaut and Omar Jaubert-Bailey)

Type: Awesome Monsters

Q/M Ratio: Omm & Enon vs. anyone (just keep Cynoe and Syntaury away!) *

Armor: Omm: As per monster class Skeleton. Enon: One point due to small stature and speed. (Like trying to club a Smurf)

Shield: Omm: A medium round shield (that he will argue is a small round shield) Enon: Just his Madu (anything else is too heavy and might crush him)

Attacks: Omm: Whatever cheap weapon was thought up the week before, or his trusty ultralight swords. (the only “edge” he has left) Enon: One sword larger than himself, to show off his skills to Omm (and it never works); throwing daggers (don't count, for they never hit anything 'cept for maybe the ground and the grass), or whatever weapon he heard that Shadow might of used.

Abilities: Omm: 1) Awesome Omm – States “I Am the Lord of Death, all fear me!” X 2 and causes any newbie or any member of the group who has never seen him get his ass handed to him to run in fear for a 1000 count. 2) “He Did It!” – Once one of Omm’s cheap attacks is discovered for what it is, he immediately tries to shift the focus to someone else’s “cheapness”. Everyone believes this to be true, because all know that Omm wouldn’t dream of doing anything cheap. 3) Rhino-Hide - Can't feel shots except by red weapons, or the people who are unaffected by Awesome Omm (therefore he can only be harmed by red weapons or the “old crew” and they only do 1 pt damage no matter what the weapon is) 4) The “Light” of Justice – By removing his shirt and displaying his albino white and hairless chest, Omm will shine the “light” of justice upon all non-believers, forcing them to shield their eyes and impale themselves upon his sword. Enon: 1) Pointless jabber serves as a confusion tactic that is rarely effective. (Just mumble about how you are awesome, right out of the movie “the Matrix”, or how you should be a Master Assassin by now) 2) “I’m Telling!” – By yelling “I’m telling Omm about this!” X 3 he can cause anyone to stay away from him for a 1000 count (works just like the Monk ability “Turn Undead”) 3) Does not use correct grammar. Ever. (“Well Gosh Dang! Omm and me sure did kick your butts!”) 4) Look at Me! – After stating “hey Everyone, look at me!” X 3 then doing something completely stupid (such as trying to roll down a steep rocky hill, or dancing like a moron) he can distract everyone within 100ft so Omm can quickly kill them.

Weakness: Omm: 1) Cereal – Omm can not resist the temptation of a bowl of cereal, and will gladly fight for you for the rest of the game if you give him a bowl of it (it doesn’t matter what kind, cereal is cereal). (Note – A bowl of cereal works just like the control circlet to a skeleton warrior, if you hold the bowl of cereal, he will do as you wish. If you give it to him, he will be removed from game so he can eat and play video games) 2) Stuttering – You can only understand about every other word out of his mouth, and it usually takes 2 minutes to finish a sentence. Try to keep him fighting more than talking, unless you want to put him out of the game. 3) Lazy – Unless you keep him in sight at all times (while holding the bowl of cereal) he has the bad habit of doing whatever pointless activity he can find. You must constantly remind him of his task, and make sure he does it.

Enon: 1) “Brave Page Enon!” – Enon, unless actively encouraged by Omm, will try to run from anyone who gives chase, or appears to take notice of his crappy aim with throwing daggers. 2) Must stay within 20 ft. of Ommen at all times. If he goes out of this range, he becomes *lost* and will therefore wander for a 50 count, searching for his *missing half*. If he does not come within 20 ft of Omm when the 50 count is up, he commits suicide, thinking he might be on his own for once, knowing that plenty of people are out for blood. 3) Aside from being separated from Omm, the only way to kill the Enon is to administer an atomic wedgie so hard it not only rips the underwear, but also removes all possibility of his “usefulness” in the future.

Garb: Omm: Ratty unwashed tunic, and any necessary class garb (cleverly concealed, of course). Enon: Whatever Shadow has been rumored to have worn, as well as pants with room for at least 50 throwing daggers (stuffed in more places than we care to think of)

Description: Omm: Tall, bony fellow that looks like he needs to lay off the video games and get out more. While he is tall enough to back up his supposed age, the visible lack of the typical signs of puberty leads one to wonder. Usually found in some sort of Video Game T-shirt, or his “trusty tunic” that is only lucky because the smell makes people so dizzy they can’t hit straight.

His name strikes fear in the hearts of all who have heard the stories of Omm (funny, no stories of Enon… *shrug*). They usually stay afraid until someone comes from out of town to whip his ass on the battlefield. When he is beaten (either locally, or by an out-of-towner), he typically claims that he “let them win” so they would feel better about themselves.

Enon: Small, quick, odd fellow that can't talk straight and has problems standing on his own two feet. No accuracy and cannot sing, as much as he tries. No relation to Papa Smurf, at least we hope not.

Lives: 3 (they share life, as they are part of a collective unit...)

Levels:

Omm and Enon both act as though they are 6th level in a regular class, depending on the day. If Omm has no armor, he is a 6th level Monk. Any other time, he will switch between Scout and Warrior. Enon will always play Assassin, but will sign in as Monk.

Their Levels are according to the class they are playing.

* - The “unbeatable” duo of Omm and Enon got their asses handed to them in under 10 seconds by Cynoe and Syntaury during the 2-man teams event at the BRH Warskill Tourney.


If you like that one ... check this one out.....


OMAR MONSTER
(GV: David Gibeaut and Daniel Pyles)
(While we realize that the Omar may well be the only monster to be routinely killed BEFORE the battle starts, we felt that rules for such a critter were in order. Our apologies to Omar: it's meant to be funny!) :)

Type: Silly Creature Quester/monster ratio: Everybody vs. Omar (well, that's how it will work out)
Armour: one point natural blubber armor (the fat absorbs a blow), healable. This works against weapons, but does not stop magic.
Shield: None

Attacks: you have two weapon combination choices -- 1) 2 daggers, 'cuz his arms are short. These represent hands. 2) Single flail. This represents his greasy french hair. Therefore, if an arrow hits the flail it is taken as a head shot, it can be used to block melee weapons.

Abilities: 1) Waddling, in a cheery manner. Doesn't help anything, but there it is nevertheless. 2) Immunity to charm. You can't BS a BSer. 3) Immunity to all holding type abilites, or magic because he is so greasy he slips loose.

Garb: Umm, big fat sumo costume. Any questions?

Description: Umm, big fat frenchman. Any questions?Kids hate him; adults have more of a mixed reaction. Generally, he wants to be your friend, but watch out if you get him upset. He can be vicious if he's only wounded.Also his cousin is not the Pillsbury Dough Boy.

Lives: 3

Note: All abilities must be done in your best french accent.

Levels: 1st: Butter: May say, "Country Crock!" x1. Flail only, is considered a poison edged weapon as per assassin ability. 1/game French Accent: once per battle. Say, "Ha, ha, I am a sexy french man!" 1x. (Any natural charm immunities apply to the recipient.) Victim must skip and dance with a big stupid grin on their face for 100 count, during which time they cannot be harmed.

2nd: Sexy French Body: once per life, you can say "Ha, ha, look at my sexy french body, I'm dead sexy." 2x, range 20 feet. Recipient becomes scared, and while they recover from shock they will not harm you for 1000 count. Similar effects to the Scare ability of some undead, except this time they won't attack you because they've gone into shock.

3rd: Pile of Food: you are surrounded by ham, meat, eggs, etc. Which means you cannot attack or be attacked by anyone within 20 feet. Invoked by saying "It's dinner time!"5x with both feet planted. Once you have invoked the spell, you may move. Remains in effect as long as you keep chanting the phrase, or until you put your hands on your weapons. Similar to the monk Sanctuary ability.

4th: Story Time: as the bardic Legend spell, once per life.

5th: French Accent becomes once per life. 6th: Hug of Death: as the assassin Touch of Death, once per life. Charged by saying "hug of death" 20x. Upon touching the victim, you have wrapped them in your big lovable arms and squeezed the very life out of them.